Multiwinia: Survival of the Flattest: Review

Artists in the game industry live differently. Someone with difficulty, but promotes risky ideas for store shelves, someone forgets about ambitions and sculpts, checking with standards and budget.
And someone makes a well-sold "Art House".

One professor is not a nobel prize, but science for, worked on a computer universe. It was not a game – inside the flint apparatus lived funny pixel little men with some mind, go through the charm and widely extended, non -beating limbs. The world was called "Darwinia". If the professor were more careful and did not bring the virus to the computer from nowhere (although we know a couple of places and sites where such destructive "Troyans") – There would be no that mess. Having hardly knocked out harmful programs from the hard drive, the professor seemed to go to sleep. And at this time ..

At this time, comrades, Multiwinia came to us without much noise. Not add-on, but a separate game in which, immediately it is clear, interracial conflicts between the little men are brewing. In theory, they were again struck by the mysterious virus, but in fact we are simply inclined to the struggle for different material values. Theft of works of art, the struggle for energy and warm places on Darwinian land. All different.

But that we will now actively paint with paints? What kind of game is this at all? Multiwinia – a rare cross of arcade and strategies. There is no familiar here "framework" for allocation of units. Construction have no advantage over a distraught crowd. The complete absence of any micro -study. That is, it seems like Deathmatch, only from a bird’s eye view. I highlighted the crowd, sent where necessary and wait for the result.

To see these triangular landscapes again, these anti -glamorous special effects are especially pleasant, since the original did not spoil hundreds of cards and even more so long. Now there is a last holiday: several modes on maps of different complexity and confusion. The struggle for control points is not so interesting, but "branded dishes" The developers are intriguing: the transportation of heavy statues mentioned above (they weigh so much that only a dozen Darvinians can drag them) – it seems to be a clone of all kinds "captures of the flag", However, he fascinates not one or two passages. The granite statue constantly jumps from hand to hand, while reaches the coveted "Reception point", where it will safely fall apart and add one point to the victorious account. The computer, although it is subordinated to scripts, gives out adequate solutions, enters the rear and rarely makes annoying errors.

The flatter survives

The second point is the mode "Storm": On one side of the card there is a fortress with turrets, flamethrowers and small detachments of defenders. On the other – hordes of attackers. Their task is simple to the impossibility: to break through the fortifications and turn off the electronic bomb in the allotted time. Otherwise – spectacular "Happy end" for besieged and bitter ash requiem for interventionists. All the salt of the regime in this Message, which is happening when taking the next checkpoint: it is rare to storm a large-caliber machine gun rarely set off less than a thousand Darwins, and it is good if the hundred still achieves the goal. The capture comes from different flanks, so that there is an opportunity to distract the gun and not to hand over to the faithful death of their subordinates.

For Spectrum, the rest, put up the word

Wake up a strategist will allow "The hijacking rockets" – It is necessary to capture as many solar batteries as possible and supply energy from them to space shuttle. As soon as he "Refuel", It is necessary to load a hundred men into it and get a legal victory. Everything is simple in words, however, choosing the right position and a detachment for defense – that task is still. If "security" Do not make it like, then you can say goodbye to excess fuel, if you sort it out with protection, then somewhere it will probably not be enough. For example, for the defense of its own rocket – although it is iron, but from a dozen good Darwinian cuffs explodes.

An element of surprise in all, without exception, the battles are introduced by the boxes falling from the sky, hiding the bonus or spectacular "Podlanka". Having surrounded the gift, men risk getting not only an advantage in the form of some military equipment or the ability to stern a meteorite through adversaries, but also an epidemic of digital plague. Or turn into a zombie.

And in the background – a meditative emboss is interspersed with eight -bit sound effects. And before that they are believable, that you remember the old slot machines with tokens for five rubles and the same as exactly the same voice acting. Nostalgia.

Actually, nostalgia and adrenaline in multiwinia are flooded with huge doses. Nostalgia – from simple stylish graphics, adrenaline – from multiplayer fighting. The human mind, not connected, unlike AI, scripts, capable of a variety of fiction and tactical moves. And from this our guest is only more beautiful.

Pros: frenzied dynamics;Stylish graphics.
Cons: lack of a clear storyline;not very convenient management.heyspincasino.co.uk